Scott V. Swearingen
  • Home
  • Circle
  • The Woods
  • Wall Mounted Level
  • Physical Scroller
  • Beacon
  • Bio / CV / Dossier
Scott V. Swearingen
  • Home
  • Circle
  • The Woods
  • Wall Mounted Level
  • Physical Scroller
  • Beacon
  • Bio / CV / Dossier

Circle, 2018-present

The strength of collaborative games is that they distribute activities between players and encourage them to work together to achieve a common goal. They promote social interaction, cognitive development, and can even improve the quality of personal relationships. All of these benefits transfer directly to both children with disabilities and those without, and have the potential for impact that goes beyond the child and extends into the community.


The audience for 'Circle' (our collaborative gaming platform) are children with moderate-to-severe cognitive and/or physical disabilities who experience difficulty with activities and often lose out on the benefits of playing with their families and caregivers. Using human body communication (HBC), 'Circle' engages those with and without disabilities equally by normalizing the experience of play between them using touch as the primary input. Touch, the strongest sense at birth, is a basic human need and the primary way people bond with one another. However, for many along the moderate-to-severely disabled spectrum, touch is only ever experienced as an essential activity (e.g., bathing, feeding, and changing clothes). Our design intent is to magnify our players' physical expression through collaborative play.


Drawing inspiration from 'Wall Mounted Level', 'Circle' expands upon the act of touch, and through our team's research in HBC, we can distinguish between righthanded, lefthanded, and both-handed touch. These three discrete inputs provide the framework for a series of games and game mechanics designed by myself and our team under my supervision as well as research conducted in my classroom. Another reason for settling on three inputs was to keep our design footprint small for our target audience, knowing we could always scale up if desired by employing design strategies implicit in one-switch controllers.


In 'Circle', touch is translated into game input through a Bluetooth-Low-Energy module that wirelessly transmits the status of a General-Purpose Input/Output (GPIO) pin. When touch is detected and a conductive path is established the pin is set to a digital "1", otherwise the pin is set to a digital "0." These signals are captured by the iPad's game app via Bluetooth becoming input that sets the game in motion. In the case of 'Froggy & Friends' (see below), these discrete inputs rotate the main character clockwise, counter-clockwise, and perform a special action.


Since 2018, 'Circle' has won over $70,000 in grants that I have served as PI and Co-PI on. Our team has hired 9 student workers from Design, Electrical Engineering, Computer Science Engineering, and Nursing all of which I have helped mentor and supervise. We have also filed both a patent and a provisional patent and have secured collaborators within and outside of Ohio State.




Grants:

  • "Circle: A Collaborative Gaming Platform for Disabled Children and Their Families", Global Arts + Humanities Discovery Theme (GAHDT), Open Grant, College of Arts and Sciences, The Ohio State University, $35,000.00
  • "A Collaborative Digital Gaming Platform for Children with Disabilities Using Human-Centered Technology and Touch", Battelle Engineering, Technology and Human Affairs (BETHA) Grant, $33,794.00
  • "Circle: Interactive Game", The Innovation Studio, College of Nursing, The Ohio State University, $3,500 through four seed funding cycles


Papers:

  • “Wearable Sensors Based on Force-Sensitive Resistors for Touch-Based Collaborative Digital Gaming.” Sensors, vol. 22, no. 1, Jan. 2022, p.342, https://www.mdpi.com/1424-8220/22/1/342


Presentations:

  • Healthcare Innovation and Entrepreneurship Workshop, College of Nursing, The Ohio State University, September 23, 2019 


Patents:

  • Kyoung Lee Swearingen, Scott Swearingen, Susan Thrane, Asimina Kiourti, Title: Systems for Collaborative Interaction Using Wearable Technology, Patent Application, U. S. Patent and Trademark Office (USPTO), Reference: 10336-518W01, Application No.: PCT/US2022/015077, Feb 3, 2022
  • Kyoung Lee Swearingen, Scott Swearingen, Susan Thrane, Asimina Kiourti, Title: Systems for Collaborative Interaction Using Wearable Technology, Provisional Patent, U. S. Patent and Trademark Office (USPTO), Reference: 10336-518PV1, Feb 3, 2021 


Collaborators:

  • Bridgeway Academy, Columbus, OH
  • Center on Education and Training for Employment, The Ohio State University, Columbus, OH

Credits

Project Lead

  • Scott Swearingen
  • Kyoung Swearingen
  • Susan Thrane
  • Asimina Kiourti


Game Design

  • Scott Swearingen


Mechanics Design

  • Scott Swearingen


Aesthetic Design

  • Kyoung Swearingen


Narrative Design

  • Kyoung Swearingen


Engineering Team Lead

  • Asimina Kiourti


Nursing Team Lead

  • Susan Thrane


App Development

  • Scott Swearingen
  • Jeremy Patterson


Sound Design

  • Scott Swearingen


Concept Art

  • Kyoung Swearingen


Character Design

  • Kyoung Swearingen


Animation

  • Kyoung Swearingen


Product Design

  • Jackie Brandon
  • Blaine C. Hafen


Graphic Design

  • Jackie Brandon
  • Blaine C. Hafen


Engineering

  • Feiyu Liu
  • Cameron King
  • Ian Williamson
  • Balaji R. Dontha


Nursing Research and User Testing Assistant

  • Emma Matthews
  • Jordan  Marschhausen


Software Engineering Intern

  • Kelsey Edwards


Product Design Consulting

  • Hazal Gumus Ciftci

Illustration of the physical interactions that 'Circle' is designed to provoke through human body communications (HBC) and touch-based mechanics.

Illustration of how force sensitive resistors (FSR's) were used to provide three different inputs during our Phase 1 testing (see videos below).

A screenshot from "Froggy and Friends", the first game designed for our touch-based collaborative gaming platform.

Copyright © 2022 Scott V. Swearingen - All Rights Reserved.

Powered by GoDaddy Website Builder